Cloud port · the brightness fix, compared

Taming the bleeding crowns — before / after

The sunlit cloud tops were clipping to pure white. This is the fix, shown honestly: drag each slider to wipe between before and after, with the measured numbers under each — and the proof it changes only what was broken.

Result: a luminance soft-knee on the lit crowns. At the worst vantage the white-clip goes 14.7% → 0%, the crowns get their lobed form back, brightness barely moves (mean 227 → 222), and every vantage that wasn't blowing out is byte-for-byte unchanged. It's behind a flag (?softknee=0.5) — the confirmed-best look is the default and stays untouched.

It is not a bug-fix — the clip is faithful to Bonkahe (his shader clips the same way). This is a deliberate, surgical art-choice to keep the crisp look you picked while stopping the bleed.

1 · Before / after, every vantage

Frozen, identical cloud state — the only thing changing is the soft-knee. Drag to wipe.

2 · In motion

The two vantages where it shows — the top-down and the crown-graze — looping, before vs after.

3 · Measured — surgical

Blown-to-white pixels (luminance ≥ 250/255) and mean luminance, real GPU, frozen frames. The fix lands only where the bleed was; the rest doesn't move.

Vantageblown beforeblown aftermean L before→after

4 · Why this fix (and not the others)

5 · The teams (neutral briefs, no poison)

Math-checker team

Sound, faithful-when-off. Verified the ceiling math (0.85 < the 0.902 clip threshold), the preserved gradient, and that nothing below byte ~217 can move (shadows/midtones/sky pass unchanged). Two flags, both addressed: (1) per-channel hue shift → adopted the luminance form; (2) the knee caps crowns below the bloom threshold, so it can quiet crown silver-lining glow → verified a bloom-on frame: crowns keep form and a soft glow (the HDR sun disc still blooms). Suggested strength: 0.5 (more shoulder recovery) ↔ 0.7 (minimal touch) — the CD's eye sets it.

Scene-impact team (blind A/B, by eye)

Net improvement, no downside — ship it. Across all six vantages: zero regression — no view loses form, shifts hue, bands, or dulls; midtones and shadows are untouched. It helps most in the bright top-down and deck views (de-clips the crowns, recovers tonal separation) and is a clean no-op where there's nothing to fix (fly-by, distance, inside). The only "cost" — slightly softer highlight sparkle in the tops — is fake contrast against the 255 clip wall (those pixels carried no detail), so removing it isn't a loss of real form. They also surfaced two unrelated issues (not the soft-knee's): the distance and fly-by views render as featureless washes — a separate thread worth its own look.

6 · The knobs

?softknee=0.5      crown soft-knee strength (0 = OFF = faithful default)
?softrange=0.35    rolloff range above the knee (ceiling = softknee + softrange, keep < 1.0)
?kneemode=1        per-channel instead of luminance (A/B)

e.g. …/?module=5&atmo=0&softknee=0.5 — try 0.5 vs 0.7 on the top-down view and a warm-lit one.

Real-GPU captures (NVIDIA RTX 4070 Ti, D3D11), luminance/clip measured per pixel in display sRGB (qa/tools/measure_brightness.py), frozen frames for matched A/B, ffmpeg GIFs. Verdict grounded in Bonkahe's own source. Evaluated by two neutral teams — math-checker + scene-impact — two-directional briefs, no poison. The fix is a flagged option; the default render is unchanged. The CD's eye sets final strength.